From 0d3c58c0c09f62db584a9426afe3fd73ed3dc785 Mon Sep 17 00:00:00 2001 From: jrodriiguezg Date: Sat, 15 Aug 2026 15:18:39 +0200 Subject: [PATCH] Subir archivos a "/" --- README.md | 78 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..625166c --- /dev/null +++ b/README.md @@ -0,0 +1,78 @@ +# GameCathode — From Trash to Treasure + +> A discarded CRT television transformed into a self-contained retro emulation powerhouse — built entirely from recycled hardware. + +**Live:** [gamecathode.jrodriiguezg.link](https://gamecathode.jrodriiguezg.link) +**Docs:** [gamecathode.readthedocs.io](https://gamecathode.readthedocs.io/es/docs-english/) +**GitHub:** [jrodriiguezg/GameCathode](https://github.com/jrodriiguezg/GameCathode) + +--- + +## Overview + +GameCathode is a hardware maker project that gives a second life to a Minerva MT 5511 CRT television found at a workshop cleanup. It was gutted and retrofitted with a complete salvaged PC, delivering pure analog video output directly to the original CRT tube — zero input lag, pixel-perfect retro aesthetics, no new parts purchased. + +## Key Stats + +| Metric | Value | +|---|---| +| Recycled Components | 7 | +| Hardware Origin | 100% salvaged | +| New Parts Purchased | 0 | +| Build Stages | 6 | + +## Bill of Materials + +| Role | Component | Source | +|---|---|---| +| Display Enclosure | Minerva MT 5511 CRT | Workshop salvage | +| Processor | Intel Core i7 (1st Gen) | Salvaged desktop | +| Memory | 8 GB DDR3 RAM | Salvaged desktop | +| Graphics (AV Out) | Nvidia GeForce 7300 256MB | Salvaged desktop | +| Storage | 500 GB HDD | Salvaged desktop | +| Power Delivery | Modified 300W PSU | Salvaged & modified | +| Networking | D-Link WiFi Card | Salvaged desktop | + +> The Nvidia GeForce 7300 was chosen specifically for its **native AV output** — no HDMI converters, no digital artifacts, pure analog signal to the CRT phosphors. + +## Build Journey + +| Stage | Status | Description | +|---|---|---| +| 01 — Planning | ✅ Completed | Architecture design, component sourcing, feasibility study | +| 02 — Disassembly | ✅ Completed | CRT discharge, internal gutting, component salvage | +| 03 — Modification | ✅ Completed | Chassis fabrication, PSU modification, airflow design | +| 04 — Assembly | ✅ Completed | Component install, cable management, GPU configuration | +| 05 — Testing | ✅ Completed | Thermal testing, emulator benchmarks, video calibration | +| 06 — Completion | ✅ Completed | Deployed, production ready, zero waste | + +## Project Highlights + +### 1. Pure CRT Experience +No digital-to-analog HDMI lag. The system outputs a native analog signal via the Nvidia GeForce 7300 for pixel-perfect retro aesthetics. Every scanline, every phosphor glow — exactly as developers intended. + +### 2. Heavy Emulation +The Intel i7 provides enough overhead to comfortably emulate demanding systems like **GameCube via Dolphin**. Titles that would choke a Raspberry Pi run without breaking a sweat. + +### 3. 100% Recycled +Every component was pulled from obsolete hardware destined for landfill. Proof that obsolete tech still holds immense value when reimagined. + +## Supported Software + +- [RetroArch](https://www.retroarch.com/) — Multi-system emulator front-end +- [Dolphin](https://dolphin-emu.org/) — GameCube/Wii emulator +- Any x86-compatible emulator + +## Documentation + +Full build documentation including technical details, wiring, and disassembly notes available at: +📖 [gamecathode.readthedocs.io](https://gamecathode.readthedocs.io/es/docs-english/) + +## Author + +**Juan Raul Rodriguez Gil** — Maker, SysAdmin & Tech Enthusiast +[jrodriiguezg.link](https://jrodriiguezg.link) | [GitHub](https://github.com/jrodriiguezg/GameCathode) + +--- + +© 2026 Juan Raul Rodriguez Gil