# GameCathode — From Trash to Treasure > A discarded CRT television transformed into a self-contained retro emulation powerhouse — built entirely from recycled hardware. **Live:** [gamecathode.jrodriiguezg.link](https://gamecathode.jrodriiguezg.link) **Docs:** [gamecathode.readthedocs.io](https://gamecathode.readthedocs.io/es/docs-english/) **GitHub:** [jrodriiguezg/GameCathode](https://github.com/jrodriiguezg/GameCathode) --- ## Overview GameCathode is a hardware maker project that gives a second life to a Minerva MT 5511 CRT television found at a workshop cleanup. It was gutted and retrofitted with a complete salvaged PC, delivering pure analog video output directly to the original CRT tube — zero input lag, pixel-perfect retro aesthetics, no new parts purchased. ## Key Stats | Metric | Value | |---|---| | Recycled Components | 7 | | Hardware Origin | 100% salvaged | | New Parts Purchased | 0 | | Build Stages | 6 | ## Bill of Materials | Role | Component | Source | |---|---|---| | Display Enclosure | Minerva MT 5511 CRT | Workshop salvage | | Processor | Intel Core i7 (1st Gen) | Salvaged desktop | | Memory | 8 GB DDR3 RAM | Salvaged desktop | | Graphics (AV Out) | Nvidia GeForce 7300 256MB | Salvaged desktop | | Storage | 500 GB HDD | Salvaged desktop | | Power Delivery | Modified 300W PSU | Salvaged & modified | | Networking | D-Link WiFi Card | Salvaged desktop | > The Nvidia GeForce 7300 was chosen specifically for its **native AV output** — no HDMI converters, no digital artifacts, pure analog signal to the CRT phosphors. ## Build Journey | Stage | Status | Description | |---|---|---| | 01 — Planning | ✅ Completed | Architecture design, component sourcing, feasibility study | | 02 — Disassembly | ✅ Completed | CRT discharge, internal gutting, component salvage | | 03 — Modification | ✅ Completed | Chassis fabrication, PSU modification, airflow design | | 04 — Assembly | ✅ Completed | Component install, cable management, GPU configuration | | 05 — Testing | ✅ Completed | Thermal testing, emulator benchmarks, video calibration | | 06 — Completion | ✅ Completed | Deployed, production ready, zero waste | ## Project Highlights ### 1. Pure CRT Experience No digital-to-analog HDMI lag. The system outputs a native analog signal via the Nvidia GeForce 7300 for pixel-perfect retro aesthetics. Every scanline, every phosphor glow — exactly as developers intended. ### 2. Heavy Emulation The Intel i7 provides enough overhead to comfortably emulate demanding systems like **GameCube via Dolphin**. Titles that would choke a Raspberry Pi run without breaking a sweat. ### 3. 100% Recycled Every component was pulled from obsolete hardware destined for landfill. Proof that obsolete tech still holds immense value when reimagined. ## Supported Software - [RetroArch](https://www.retroarch.com/) — Multi-system emulator front-end - [Dolphin](https://dolphin-emu.org/) — GameCube/Wii emulator - Any x86-compatible emulator ## Documentation Full build documentation including technical details, wiring, and disassembly notes available at: 📖 [gamecathode.readthedocs.io](https://gamecathode.readthedocs.io/es/docs-english/) ## Author **Juan Raul Rodriguez Gil** — Maker, SysAdmin & Tech Enthusiast [jrodriiguezg.link](https://jrodriiguezg.link) | [GitHub](https://github.com/jrodriiguezg/GameCathode) --- © 2026 Juan Raul Rodriguez Gil