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GameCathode — From Trash to Treasure

A discarded CRT television transformed into a self-contained retro emulation powerhouse — built entirely from recycled hardware.

Live: gamecathode.jrodriiguezg.link
Docs: gamecathode.readthedocs.io
GitHub: jrodriiguezg/GameCathode


Overview

GameCathode is a hardware maker project that gives a second life to a Minerva MT 5511 CRT television found at a workshop cleanup. It was gutted and retrofitted with a complete salvaged PC, delivering pure analog video output directly to the original CRT tube — zero input lag, pixel-perfect retro aesthetics, no new parts purchased.

Key Stats

Metric Value
Recycled Components 7
Hardware Origin 100% salvaged
New Parts Purchased 0
Build Stages 6

Bill of Materials

Role Component Source
Display Enclosure Minerva MT 5511 CRT Workshop salvage
Processor Intel Core i7 (1st Gen) Salvaged desktop
Memory 8 GB DDR3 RAM Salvaged desktop
Graphics (AV Out) Nvidia GeForce 7300 256MB Salvaged desktop
Storage 500 GB HDD Salvaged desktop
Power Delivery Modified 300W PSU Salvaged & modified
Networking D-Link WiFi Card Salvaged desktop

The Nvidia GeForce 7300 was chosen specifically for its native AV output — no HDMI converters, no digital artifacts, pure analog signal to the CRT phosphors.

Build Journey

Stage Status Description
01 — Planning Completed Architecture design, component sourcing, feasibility study
02 — Disassembly Completed CRT discharge, internal gutting, component salvage
03 — Modification Completed Chassis fabrication, PSU modification, airflow design
04 — Assembly Completed Component install, cable management, GPU configuration
05 — Testing Completed Thermal testing, emulator benchmarks, video calibration
06 — Completion Completed Deployed, production ready, zero waste

Project Highlights

1. Pure CRT Experience

No digital-to-analog HDMI lag. The system outputs a native analog signal via the Nvidia GeForce 7300 for pixel-perfect retro aesthetics. Every scanline, every phosphor glow — exactly as developers intended.

2. Heavy Emulation

The Intel i7 provides enough overhead to comfortably emulate demanding systems like GameCube via Dolphin. Titles that would choke a Raspberry Pi run without breaking a sweat.

3. 100% Recycled

Every component was pulled from obsolete hardware destined for landfill. Proof that obsolete tech still holds immense value when reimagined.

Supported Software

  • RetroArch — Multi-system emulator front-end
  • Dolphin — GameCube/Wii emulator
  • Any x86-compatible emulator

Documentation

Full build documentation including technical details, wiring, and disassembly notes available at:
📖 gamecathode.readthedocs.io

Author

Juan Raul Rodriguez Gil — Maker, SysAdmin & Tech Enthusiast
jrodriiguezg.link | GitHub


© 2026 Juan Raul Rodriguez Gil